MUTATIONS 101: Creating a new valuable character in Kripto Galaxy Battle
In Kripto Galaxy Battle, characters are impressive by their diversity in appearance and strength. Robots and Monsters (KChar) in-game can combine to create new powerful characters according to the principles of genetics.
Occasionally when breeding, a newborn KChar will possess a trait not seen in either of its parents. When this happens, it’s known as a MUTATION.
Read more about Assemble (Breeding)
Each trait (or gene) in KGB pairs up with a partner gene. If a mutation happens, they will generate a new gene. Let’s run through an example of how two heads genes Hevin and Flynt mutate.
What are the odds of mutations?
Robots & Monsters have four genes for each Attribute:
- A single primary gene, the one that gets expressed in the Robot’s appearance
- Three hidden, or recessive, genes, that do not have any impact
1.Purebred robots/monsters
These robots have the same genes in four slots of that Attribute, called purebred. Below are purebred monster with Hevin head and a purebred one with Flynt head.
When combined, these two genes have a 25% chance of mutating into the HEAD:1 gene. There’s also a 37.5% chance of getting Hevin and a 37.5% chance of getting Flynt.
This is what makes purebred Robots particularly valuable for breeding. Because they’re guaranteed to pass on a certain trait, the odds of achieving a mutation are far greater than in Robots with varied genes.
2. Desired traits are in the Primary slots
It is not easy to find two purebred Robots for breeding. If you combine Robots with diverse genes, but both desired traits are in Primary slots, it will happen like the below case:
There’s a 75% chance that the sire will pass on Hevin and the matron will pass on Flynt. If that happens, there’s a 25% chance that those two genes will mutate into HEAD:1.
Considering all eight genes that could pass, there’s a 14% chance that anyone breeding instance would result in a Robot with HEAD:1. Here’s the math:
0.75 * 0.75 * 0.25 = 0.14 = 14% chance of HEAD:1
3. The desired trait is not in Primary slot
What if your Robots don’t have the desired traits as primary gene, but only as hidden recessive ones? For instance, a Robot that just knows it has a Flynt head somewhere deep inside?
The sire has Hevin as a primary gene, a solid start. But the odds that the matron with head will pass on the Flynt gene is pretty low: only 1.6%. So the overall odds of getting a child with HEAD:1 from this pair breaks down like this:
0.75 * 0.016 * 0.25 = 0.003 = 0.3% chance of HEAD:1
TIPs
There are two ways to increase your chances of breeding mutations.
The first is identifying KChar with high mutation potential. The second is breeding purebred KChar.
High Mutation Potential
Every gene can mutate into an entirely new gene. So if you’re looking for a specific mutation, you must breed two KChar that each possess one of the traits you need to combine to have a small chance at achieving that mutation. That’s obvious, but there are other measures you can take to improve your odds.
E.g. You’re much better if the KChar you’re breeding possess the two desired traits as primary genes. In that case, the odds of getting your mutation are somewhere around 14%. If both required traits are recessive in the KChar you’re breeding, that probability can drop to less than 1%.
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